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The UKHA-ARCHIVE IS CEASING OPERATIONS 31 DEC 2024
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Latest message you have seen: RE: Re: UKHA_XBOX ? |
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RE: Re: xAP - The Proposed Architecture Explained...
> Actually Doom was quite efficient, only broadcasting minimum
> of information
> (player position, etc). It was the quantity of packets that
> causes most of
> the problems. And as someone who ran away a lot, I suspect I
> was quite a big cause of that 8)
So what was the re-architecting they did for D2 or quake maybe? that
stopped
these network problems?
I though it was that it _used_ to broadcast all this stuff everywhere
and
then switched to talking directly to clients?
> I can't see the traffic being a problem. Just slap a network
[...]
> messages wouldn't kill it. Unless you're streaming video and
> music over the
> same network of course.
I had thought that it would be all just one network for the whole house
and
now yes streaming audio - in the future possibly streaming video.
For 'normal' use and/or if it was a separate network then you're right
-
shouldn't be a problem.
Tony
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