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Re: Memory leaks and things
Kevin Hawkins wrote:
>Mark Harrison (Groups) wrote:
>
>
>
>
>>... like many Gb per day of memory leaks somewhere.
>>
>>We've been through our code, and started keeping things like
explicit
>>object reference counts, but the number of objects don't change.
>>
>>Any other ideas? Is it possible it's a bug in the version of the
OCX
>>we're using?
>>
>>
>>
>>
>
>
>Does it happen with the OCX I sent you too ??
>
>
Yes... I can confirm it does :-( I put Mapper into a loop running an 8
bit running light sequence on the Netiom and whilst very decorative it
does eat memory at about 500K per sec - will try your older version as I
left that running all night once and seemed OK.
K
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